Probably the most popular board game with six dice is this variant, where players try to gain 10,000 points as soon as possible. The game can be played by any number of players who take turns on a regular basis.
These are the base methods of scoring:
- Single fives are worth 50 points
- Single ones are worth 100 points
- Three of a kind are worth 100 points times the number rolled, except for three ones which are worth 1000 points
If four, five, or six of a kind are rolled, each additional dice doubles the amount of dice previously rolled.
(For example, 4 die showing the number 3 would be 600 points and 5 die showing the number 3 would be 1200 points)
This makes the highest possible score in a single roll 8000 for six ones (1000 for three ones, after that player multiplies the roll by two for each additional one in that series of rolling.)
A straight from 1 to 6 is worth 1500 points. If a player fails to roll a straight they may make one attempt to complete the straight. If the desired number(s) does not turn up on the next roll that round is a "crap out" even if there are scoring dice on the table i.e. 1's or 5's.
Three pairs are worth 1000 points. For instance 2+2, 4+4, 5+5. This rule does not count if you roll a quadruple and a pair e.g. 2+2, 2+2, 6+6 unless stated otherwise (some places have their own house rules).
Typically each roll scores separately, with dice scored at the time they are rolled, so that three or more of a kind must be rolled simultaneously, and dice from later rolls do not "stack" for the higher score. In so-called progressive scoring, dice can form combinations with dice previously scored and set aside.
Example: Player 1 rolls all six dice, and chooses to score three fours for 400 points. She rolls the remaining three dice for a 2, 4, 5; the additional 4 does not multiply the previous three of a kind unless playing progressive, and she can only score 50 points for the lone 5. If she rolls two more 5's with the remaining dice, if not playing progressive they will only score 50 points each, and do not form a three of a kind with the other 5.
Example
DICE ROLL | POINTS |
---|---|
Straight 1- 6 | 1,500 |
Three Pairs | 1,000 |
3x6's | 600 |
4x6's | 1,200 |
5x6's | 1,800 |
6x6's | 2,400 |
unless rolled at one time then its automatic 10,000 | |
3x5's | 500 |
4x5's | 1,000 |
5x5's | 1,500 |
6x5's | 2,000 |
unless rolled at one time then its automatic 10,000 | |
3x4's | 400 |
4x4's | 800 |
5x4's | 1,200 |
6x4's | 1,600 |
unless rolled at one time then its automatic 10,000 | |
3x3's | 300 |
4x3's | 600 |
5x3's | 900 |
6x3's | 1,200 |
unless rolled at one time then its automatic 10,000 | |
3x2's | 200 |
4x2's | 400 |
5x2's | 600 |
6x2's | 800 |
unless rolled at one time then its automatic 10,000 | |
3x1's | 1,000 |
4x1's | 2,000 |
5x1's | 3,000 |
6x1's | 4,000 |
unless rolled at one time then its automatic 10,000 |
If a player rolls all 6 of the same dice in 1 roll the game is automatically over no player gets a last roll.
Double Trips when 2 sets of 3 of a kind are hit. Scores are added together and doubled.
The first player to score over 10,000 points temporarily becomes the winner, and each other player gets one more turn to top that player's score. Whoever ends with the highest score over 10,000 wins the game.
In one variation, players must score exactly 10,000 without going over. In the event that a player goes over, the score for that turn is lost. In this variation, if the 10,000 is hit, that player wins immediately without giving the other players a chance to roll. However, if the winner leaves at least one die then the next player may 'roll off the score'.
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